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RAS: Retrieval-And-Structuring for Knowledge-Intensive LLM Generation

arXiv.org Artificial Intelligence

Retrieval-augmented language models often struggle with knowledge-intensive tasks due to inefficient retrieval, unstructured knowledge integration, and single-pass architectures. We present Retrieval-And-Structuring (RAS), a novel framework that dynamically constructs and reasons over query-specific knowledge graphs through iterative retrieval and structuring. RAS introduces four key technical innovations: (1) a themescoped retrieval mechanism that efficiently narrows the search space while maintaining retrieval quality, (2) an action planning module that determines knowledge needs and generates focused sub-queries, (3) a dynamic knowledge structuring approach that converts retrieved text into an evolving knowledge graph, and (4) a graph-augmented answering component that leverages the accumulated structured information. Our framework achieves state-of-the-art performance, surpassing leading baselines by 6.4% with open-source language models and 7.0% with proprietary models on seven knowledge-intensive generation datasets across all evaluation metrics. Detailed ablation studies verify the contribution of each technical component to the overall system performance.


On the Feasibility of Using LLMs to Execute Multistage Network Attacks

arXiv.org Artificial Intelligence

LLMs have shown preliminary promise in some security tasks and CTF challenges. However, it is unclear whether LLMs are able to realize multistage network attacks, which involve executing a wide variety of actions across multiple hosts such as conducting reconnaissance, exploiting vulnerabilities to gain initial access, leveraging internal hosts to move laterally, and using multiple compromised hosts to exfiltrate data. We evaluate LLMs across 10 multistage networks and find that popular LLMs are unable to realize these attacks. To enable LLMs to realize these attacks, we introduce Incalmo, an LLM-agnostic high-level attack abstraction layer that sits between an LLM and the environment. Rather than LLMs issuing low-level command-line instructions, which can lead to incorrect implementations, Incalmo allows LLMs to specify high-level tasks (e.g., infect a host, scan a network), which are then carried out by Incalmo. Incalmo realizes these tasks by translating them into low-level primitives (e.g., commands to exploit tools). Incalmo also provides an environment state service and an attack graph service to provide structure to LLMs in selecting actions relevant to a multistage attack. Across 9 out of 10 realistic emulated networks (from 25 to 50 hosts), LLMs using Incalmo can successfully autonomously execute multistage attacks. We also conduct an ablation analysis to show the key role the high-level abstractions play. For instance, we find that both Incalmo's high-level tasks and services are crucial. Furthermore, even smaller-parameter LLMs with Incalmo can fully succeed in 5 of 10 environments, while larger-parameter LLMs without Incalmo do not fully succeed in any.


ON as ALC: Active Loop Closing Object Goal Navigation

arXiv.org Artificial Intelligence

Abstract-- In simultaneous localization and mapping, active loop closing (ALC) is an active vision problem that aims to visually guide a robot to maximize the chances of revisiting previously visited points, thereby resetting the drift errors accumulated in the incrementally built map during travel. However, current mainstream navigation strategies that leverage such incomplete maps as workspace prior knowledge often fail in modern long-term autonomy long-distance travel scenarios where map accumulation errors become significant. To address these limitations of map-based navigation, this paper is the first to explore mapless navigation in the embodied AI field, in particular, to utilize object-goal navigation (commonly abbreviated as ON, ObjNav, or OGN) techniques that efficiently explore target objects without using such a prior map. Specifically, in this work, we start from an off-the-shelf mapless ON planner, extend it to utilize a prior map, and further show that the performance in long-distance ALC (LD-ALC) can be maximized by minimizing "ALC loss" and "ON loss". In simultaneous localization and mapping (SLAM), active loop closing (ALC) is an active vision problem that aims to builds a map (blue line in Figure 1) and relies on map-based visually guide a robot to maximize the chances of revisiting navigation using the map as workspace prior knowledge.


FlowAct: A Proactive Multimodal Human-robot Interaction System with Continuous Flow of Perception and Modular Action Sub-systems

arXiv.org Artificial Intelligence

The evolution of autonomous systems in the context of human-robot interaction systems necessitates a synergy between the continuous perception of the environment and the potential actions to navigate or interact within it. We present Flowact, a proactive multimodal human-robot interaction architecture, working as an asynchronous endless loop of robot sensors into actuators and organized by two controllers, the Environment State Tracking (EST) and the Action Planner. The EST continuously collects and publishes a representation of the operative environment, ensuring a steady flow of perceptual data. This persistent perceptual flow is pivotal for our advanced Action Planner which orchestrates a collection of modular action subsystems, such as movement and speaking modules, governing their initiation or cessation based on the evolving environmental narrative. The EST employs a fusion of diverse sensory modalities to build a rich, real-time representation of the environment that is distributed to the Action Planner. This planner uses a decision-making framework to dynamically coordinate action modules, allowing them to respond proactively and coherently to changes in the environment. Through a series of real-world experiments, we exhibit the efficacy of the system in maintaining a continuous perception-action loop, substantially enhancing the responsiveness and adaptability of autonomous pro-active agents. The modular architecture of the action subsystems facilitates easy extensibility and adaptability to a broad spectrum of tasks and scenarios.


Active Robot Vision for Distant Object Change Detection: A Lightweight Training Simulator Inspired by Multi-Armed Bandits

arXiv.org Artificial Intelligence

In ground-view object change detection, the recently emerging mapless navigation has great potential to navigate a robot to objects distantly detected (e.g., books, cups, clothes) and acquire high-resolution object images, to identify their change states (no-change/appear/disappear). However, naively performing full journeys for every distant object requires huge sense/plan/action costs, proportional to the number of objects and the robot-to-object distance. To address this issue, we explore a new map-based active vision problem in this work: ``Which journey should the robot select next?" However, the feasibility of the active vision framework remains unclear; Since distant objects are only uncertainly recognized, it is unclear whether they can provide sufficient cues for action planning. This work presents an efficient simulator for feasibility testing, to accelerate the early-stage R&D cycles (e.g., prototyping, training, testing, and evaluation). The proposed simulator is designed to identify the degree of difficulty that a robot vision system (sensors/recognizers/planners/actuators) would face when applied to a given environment (workspace/objects). Notably, it requires only one real-world journey experience per distant object to function, making it suitable for an efficient R&D cycle. Another contribution of this work is to present a new lightweight planner inspired by the traditional multi-armed bandit problem. Specifically, we build a lightweight map-based planner on top of the mapless planner, which constitutes a hierarchical action planner. We verified the effectiveness of the proposed framework using a semantically non-trivial scenario ``sofa as bookshelf".


Optimal task and motion planning and execution for human-robot multi-agent systems in dynamic environments

arXiv.org Artificial Intelligence

Combining symbolic and geometric reasoning in multi-agent systems is a challenging task that involves planning, scheduling, and synchronization problems. Existing works overlooked the variability of task duration and geometric feasibility that is intrinsic to these systems because of the interaction between agents and the environment. We propose a combined task and motion planning approach to optimize sequencing, assignment, and execution of tasks under temporal and spatial variability. The framework relies on decoupling tasks and actions, where an action is one possible geometric realization of a symbolic task. At the task level, timeline-based planning deals with temporal constraints, duration variability, and synergic assignment of tasks. At the action level, online motion planning plans for the actual movements dealing with environmental changes. We demonstrate the approach effectiveness in a collaborative manufacturing scenario, in which a robotic arm and a human worker shall assemble a mosaic in the shortest time possible. Compared with existing works, our approach applies to a broader range of applications and reduces the execution time of the process.


Integrated Task and Motion Planning for Safe Legged Navigation in Partially Observable Environments

arXiv.org Artificial Intelligence

This study proposes a hierarchically integrated framework for safe task and motion planning (TAMP) of bipedal locomotion in a partially observable environment with dynamic obstacles and uneven terrain. The high-level task planner employs linear temporal logic (LTL) for a reactive game synthesis between the robot and its environment and provides a formal guarantee on navigation safety and task completion. To address environmental partial observability, a belief abstraction is employed at the high-level navigation planner to estimate the dynamic obstacles' location. Accordingly, a synthesized action planner sends a set of locomotion actions to the middle-level motion planner, while incorporating safe locomotion specifications extracted from safety theorems based on a reduced-order model (ROM) of the locomotion process. The motion planner employs the ROM to design safety criteria and a sampling algorithm to generate non-periodic motion plans that accurately track high-level actions. At the low level, a foot placement controller based on an angular-momentum linear inverted pendulum model is implemented and integrated with an ankle-actuated passivity-based controller for full-body trajectory tracking. To address external perturbations, this study also investigates safe sequential composition of the keyframe locomotion state and achieves robust transitions against external perturbations through reachability analysis. The overall TAMP framework is validated with extensive simulations and hardware experiments on bipedal walking robots Cassie and Digit designed by Agility Robotics.


Action Planning for Packing Long Linear Elastic Objects into Compact Boxes with Bimanual Robotic Manipulation

arXiv.org Artificial Intelligence

In this paper, we propose a new action planning approach to automatically pack long linear elastic objects into common-size boxes with a bimanual robotic system. For that, we developed a hybrid geometric model to handle large-scale occlusions combining an online vision-based method and an offline reference template. Then, a reference point generator is introduced to automatically plan the reference poses for the predesigned action primitives. Finally, an action planner integrates these components enabling the execution of high-level behaviors and the accomplishment of packing manipulation tasks. To validate the proposed approach, we conducted a detailed experimental study with multiple types and lengths of objects and packing boxes.


A Layered Architecture for Active Perception: Image Classification using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

We propose a planning and perception mechanism for a robot (agent), that can only observe the underlying environment partially, in order to solve an image classification problem. A three-layer architecture is suggested that consists of a meta-layer that decides the intermediate goals, an action-layer that selects local actions as the agent navigates towards a goal, and a classification-layer that evaluates the reward and makes a prediction. We design and implement these layers using deep reinforcement learning. A generalized policy gradient algorithm is utilized to learn the parameters of these layers to maximize the expected reward. Our proposed methodology is tested on the MNIST dataset of handwritten digits, which provides us with a level of explainability while interpreting the agent's intermediate goals and course of action.


Compositional planning in Markov decision processes: Temporal abstraction meets generalized logic composition

arXiv.org Artificial Intelligence

Abstract-- In hierarchical planning for Markov decision processes (MDPs), temporal abstraction allows planning with macro-actions that take place at different time scale in form of sequential composition. In this paper, we propose a novel approach to compositional reasoning and hierarchical planning for MDPs under temporal logic constraints. In addition to sequential composition, we introduce a composition of policies based on generalized logic composition: Given sub-policies for sub-tasks and a new task expressed as logic compositions of subtasks, a semi-optimal policy, which is optimal in planning with only sub-policies, can be obtained by simply composing sub-polices. Thus, a synthesis algorithm is developed to compute optimal policies efficiently by planning with primitive actions, policies for sub-tasks, and the compositions of sub-policies, for maximizing the probability of satisfying temporal logic specifications. We demonstrate the correctness and efficiency of the proposed method in stochastic planning examples with a single agent and multiple task specifications. I. INTRODUCTION Temporal logic is an expressive language to describe desired system properties: safety, reachability, obligation, stability, and liveness [18]. The algorithms for planning and probabilistic verification with temporal logic constraints have developed, with both centralized [2], [7], [17] and distributed methods [10]. Yet, there are two main barriers to practical applications: 1) The issue of scalability: In temporal logic constrained control problems, it is often necessary to introduce additional memory states for keeping track of the evolution of state variables with respect to these temporal logic constraints. The additional memory states grow exponentially (or double exponentially depending on the class of temporal logic) in the length of a specification [11] and make synthesis computational extensive.